Apr 02, 2012 About Genre Platformer Summary Gunman Clive is an old-school sidescrolling platform game set in the old west. In the year of 18XX, the west is overrun by thugs and outlaws.
Gunman Clive eschews what we've been fed to believe are the makings of a nostalgic platformer. Despite a clear understanding of its influences, it never flaunts them or screams, 'Hey, look at how old school I am! Aren't I old school?' There's no retro sprite work, chip tune music, and no pandering.
Clive is a successful attempt at continuing a genre we don't see much of anymore, a genre with which other developers often focus on tickling our 8-bit fancies instead of capitalizing on what's really important.Gunman Clive puts you in control of Clive, a fearless cowboy forced to save his girlfriend from bad guys, as you run, jump, and shoot your way across 20 levels. Gauging Gunman Clive as a simple throwback or parody, however, will only lower your guard for how off the rails this train goes (which is,considering a train does indeed forego its tracks to attack you). You start off with an unassuming pea-shooter, but random enemy drops provide power-ups that upgrade your weapon in interesting and unexpected ways (though these power-ups occasionally fall from airborne enemies into pits).What starts as a tale of cowboys quickly becomes a death machine that would make Dr. Gunman Clive feels like an adventure and doesn't let issues like a consistent theme get in the way. The shanty towns and rocky terrain of the initial levels are later injected with disappearing blocks, gravity shifts, and paralyzing electric pulses, and soon enough the game's world becomes unrecognizable from those early goings. The game's aesthetic is pleasant in its consistencys, presenting a scratchy world composed of few colors, and enemies that stand out in their soft, watercolor design.
If holding one's attention is a game's greatest goal, Gunman Clive succeeds with aplomb.As mentioned, Clive handily marries the old and new. Difficulty is a tricky aspect of any game, but in the case of retro-inspired works, it often misinterprets what developers of old were attempting. Gunman Clive pays respect to this particular memory, but is also equally progressive. The difficulty selected (easy, medium,or hard) determines your character's health level, and there is no life counter. Stages don't have checkpoints, but instantly restart upon death and are bite-size in length. The eyes of ara. The game's difficulty comes from the design of its stages, not unneeded frustration masking itself as a nod to the past.I don’t like discussing a game’s length, but this game's has been an issue for some.
Gunman Clive is a very short title. However, that’s only if you’re basing it off a single one-hour playthrough. Players are afforded the ability to play as two additional characters, one which controls differently from Clive, and another that unlocks upon completion of the game and greatly changes how you play (I don’t want to spoil it, but it’s very whacky and suits the title perfectly). I’d argue that its brevity is also due to a lack of fluff- Gunman Clive may be concise, but it creates the same amount of fun I’ve had in much longer titles. I wonder if the prospect of releasing a demo on eShop for this game was ever considered given how short it is. This seems like the sort of game I might enjoy, but it's also a game that I couldn't be completely confident in until I got hands on with the controls and how the movement feels.Though, the trailer for the game has given me a clearer idea of the sorts of platforming and action it's going for.
I'll maybe circle back to this when I'm finished with some of my other games.Also, the trailer is actually pretty funny. It jokingly proclaims, 'from the creator of some other unknown smartphone games' comes 'a generic old school sidescroller' with 'weird artsy-looking 3d graphics'. It's very on the nose.http://www.youtube.com/watch?v=RzqEzdtFgs. I just beat this game for the first time with Clive on Normal, and the game tells me I did it in 1 hour and seven minutes with 79 retries, probably most spent on that train boss lol. I'm not good at video games, but that's longer than I expected, and I definitely want to play more of the other characters and tougher difficulties.Overall I liked the style of the game and thought it was really engaging. Some of the elements that were borrowed from other 2D platformers were cool, but some did not work as well in Gunman Clive (bouncing mushrooms, particularly) because of how floaty he is. But still, definitely a great game - game of the year so far;).
The game is short. There is no getting around that, and I think it's important that people know this going in. It's also a lot of fun and worth playing through multiple times.I agree with reef about the bouncing mushrooms in particular not feeling very good or natural in the game, but everything else felt good and well designed.
Levels are short and simply, regularly introducing new ideas to keep the game from becoming stale.Took me 45:48 to play though on Normal difficulty with Clive, using 45 retries. Looking forward to playing through again with the two other characters. Can also see myself picking this up whenever I've got a few minutes to kill as it's very good for short 2-3 minute sessions.Not a game I might recommend at a higher price. But at $2 this felt like a steal.
Lies of astaroth narrow win. I got around to buying this today. Man, it's short! 40 minutes to be precise.
I had fun though, and at £1.99 I guess I really shouldn't complain about it's length.Still, it raises an interesting question about value. There are games on eShop like Fluidity and Crashmo which cost 4 times as much but those games also provide heaps of content and are 20, 30 or (as was the case for me with Crashmo) 40 times as long.In terms of the quality and length of the experience I wouldn't exactly say Gunman Clive is a steal, but it's probably appropriately priced. Quote from: PixelatedI got around to buying this today. Man, it's short! 40 minutes to be precise. I had fun though, and at £1.99 I guess I really shouldn't complain about it's length.Still, it raises an interesting question about value.
There are games on eShop like Fluidity and Crashmo which cost 4 times as much but those games also provide heaps of content and are 20, 30 or (as was the case for me with Crashmo) 40 times as long.In terms of the quality and length of the experience I wouldn't exactly say Gunman Clive is a steal, but it's probably appropriately priced.Did you actually fully play through it?You should definitely play the unlocked character. The entire contents of this Web site, unless otherwise noted, are Copyright © 1999 - 2020 NINWR, LLC. All Rights Reserved.™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products.This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo. It has been created for the sole purpose of entertainment and knowledge.Reproduction in whole or in part in any form without consent from NINWR, LLC is prohibited.
It does that, in part, by having a similar structure as the original. Across 25 stages, you control the titular gunman, his beau Mrs. Johnson, newcomer Chieftain Bob, or a secret character (unlocked after clearing the game once). Each character is quite different as Clive jumps and shoots, Mrs. Johnson hovers like Princess Peach, and Chieftain Bob can only attack with a close-range spear.
While the game doesn't significantly change when you play through it with another character, the fundamental mechanic changes makes each character's adventure feel unique. Throw in three different difficulty levels, and Gunman Clive 2 offers a lot of challenge and variation.The stages are spectacular, dwarfing most of what the original offered. They are just way more alive, as the novel graphical style looks even better and varied than it did before. Most every stage has a unique setting or style, whether you’re walking among the dinosaurs or fighting ninjas on top of a dojo. Some of the most notable stages, though, are the ones that break up the platforming. In one level, you ride a panda and have to outrun a saw. In another, you ride a pterodactyl through the clouds.
It’s both awesome and insane. It's hard to call 'it's short' a con when you consider the pricetag, but I understand it left you wanting more so it's not the ideal game to you, in that you would have liked it even more with more length.I loved the original and I appreciate your review because it basically told me I'll also love the sequel.Tonight my 3DS will be downloading this and the Code Name Steam demo and my Wii U will be downloading Metroid Prime Trilogy (this after I spent hours last night with Galaxy 2 and Punch Out Wii). This game has been frustrating so far. I have really fond memories of the first and I think they ramped up the difficulty right from the get go. You go through long segments of moderate difficulty just to get to one tough part right before the level ends where you die and die, and it's very time consuming and rage-inducing to be continually sent back to before the long, boring part. Add to that a lot of obstacles where you will not know what to do the first time through and will have to die to learn what not to do, and you have yourself a maddening time-waster. I find myself ragequitting regularly and then resuming the level later, only to beat it and find a new obstacle and do the same thing again and again.
The entire contents of this Web site, unless otherwise noted, are Copyright © 1999 - 2020 NINWR, LLC. All Rights Reserved.™ and © for all products, characters, and indicia related thereto which are contained herein are owned by the companies who market or license those products.This Web site is not endorsed, sponsored, nor otherwise affiliated with Nintendo. It has been created for the sole purpose of entertainment and knowledge.Reproduction in whole or in part in any form without consent from NINWR, LLC is prohibited.